Not only does “starting big” risk draining your inspiration, it is also (most of the time) unnecessary. If you create a huge world map and then try to fill it with everything that could possibly exist in a world you tend to either overwork yourself and lose interest, or stretch your imagination too far and end up with something quite bland “like butter scraped over too much bread”. In my opinion the biggest mistake many worldbuilders do is biting off more than they can chew. My core worldbuilding philosophy: start small and expand I hope it will help you by making worldbuilding more inspiring and less of a chore. ![]() ![]() In this guide I will do my best to outline my method of building fantasy worlds. A wonderful and inspiring part of the roleplaying game hobby is worldbuilding, however many dungeon masters feel it’s a daunting task to create their own campaign world.
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